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Welcome to Logik.tv
The Home for Flame Artists since 2020
🔥 Every Flame artist knows the degrain-comp-regrain dance. This week I'm joined by Brendan Bellomo, founder and CEO of InviziGrain, the wor'ld’s most advanced film emulation system. InviziGrain isn't an overlay. It rebuilds the image out of real grain, in real time, inside Flame. We'll talk about how it’s actually built, and what it means for your VFX workflows.
🔥 We’re LIVE on YouTube Sunday, August 9th 2026 @ 2PM ET 🔥
Thank you for a fabulous 2021!
Latest Episodes of Logik Live
Logik Live returns for part two of the annual Flame Release deep dive with the Devs. We're talking about the Flame 2027 Release just a few weeks ago, and this time we spend some time with Flame Product Owner Stephane Labrie to go over what he and his team were responsible for in this release. You can expect to hear all about the new metadata features, camera format improvements, and more! This is the place to be if you have questions for Stephane or just want to stay up to date with all things Flame.
We are back with another Logik Live, this time for the annual Flame Release two part deep dive with the Devs. The Flame 2027 Release was just 1 month ago, and we have none other than Autodesk Flame Product Owner Fred Warren to kick things off with part 1 to talk about what he and his team were responsible for in this release. You can expect to hear all about Depth ML, Marker improvements, the new Annotations tool, Token improvements, and more! Look no further for a comprehensive glimse into all of the exciting tools in the 2027 Release.
🔥 The Most Anticipated Logik Event of 2026 is here: It’s the Reverse User Group! 🔥 What’s a Reverse User Group you ask? At a typical Flame User Group meeting, the Devs from Autodesk present new features to users. Well, we are going to try something different - A “Reverse” User Group, where the Users present feature and workflow ideas to the Devs! We received 18 feature request or workflow suggestions from Flame Artists around the world. This Sunday, Jeff and I will go through the amazing entries with the help of our special guests: The Autodesk Flame Dev Team! You can review all of the 2026 Reverse User Group Entries HERE: https://www.youtube.com/playlist?list=PLBJuLiiWiworKJ9PaLqerrVdoGgmm5Ugy
One of the most popular topics on the Logik Forum are discussions about hardware. Should I go Linux or Mac for Flame? What are some storage options? What about networking and monitoring? While there’s no one correct answer to this question, showing different configs and how they are used can be very informative…so let’s do it! This Sunday on Logik Live, Jeff and I are going to talk hardware. I’m going to start off with a guided tour of my home studio, which is built around 2 Dell Workstations and monitors, 2 Synology NAS units, two QNap 10GB swtiches, and more! We’ll look at specs, features and why I made the choices I did when it comes to hardware.
We usually think of AI and ML as tools for parts of the VFX pipeline: Image generation, roto, matte or depth extraction. Imagine combining all of these steps in one easy to use workflow! This week on Logik Live, Andy Milkis hosts the Co-Founders of Weavy.ai. Now part of Figma, Weavy.ai lets you combine all of the major AI models and professional editing tools in one familiar, node-based platform.
There’s a new AI/ML workflow-enhancer in town, and it’s brought to life not by a team of developers, but by an artist like you and me. Our guest this week is Eric Levy, a VFX artist who has leveraged some 3d head tracking ML models to create a standalone app that analyzes footage and spits out a working head track in no time. In the process of optimizing the workflow, he ended up also creating an OFX he calls WrapIt, which allows us to UV Unwrap tracked alembic geometry in a handful of applications, including of course, Flame.
Eric offers a service on his site: http://headcase3d.com where you send him your footage and he sends you back the Alembic / UVMap, but he’s nearly cracked the code on how to package up the models and make them available via an app. We’ll have more details on a limited time beta during the show, so stay tuned to potentially test it out for yourself.
Josh Laurence returns to Logik Live with a guided tour of just how many ways you can track skin on a moving head. Spoiler alert: it’s a lot more than one or two. Josh will walk through a half-dozen different methods, showing where each one shines and where it breaks in some real-world beauty shots.
This beauty / skin deep dive will leave you with practical examples of face tracking with Flame’s trackers (including the Object Tracker), Mocha’s planar and Mesh trackers, SynthEyes’ point tracking, and the not-yet-released ML Head Tracker HeadCase with a special sneak peek into the OFX WrapIt.
This week on Logik Live, Finn Jäger returns to talk about how he's running jobs between Resolve and Flame at his facility. He’s covering a smattering of topics, including:
Publishing sources sequences
Good conform hygiene
Grading philosophies / optimizing colorist + pipeline workflows
And more!
This is an ongoing effort of Finn’s to simplify, organize, and manage a successful color & finishing facility pipeline, and he has poured a great number of hours into fleshing out these workflows. So if color and pipeline are interesting to you, be sure to tune in and buckle up for what is sure to be a great show.
This week on Logik Live, Jeff Kyle returns to the guest seat to talk about advanced publishing techniques for online conform in commercials. We’ll be walking through his latest Connected Conform and Publishing workflows geared toward fast, predictable, and scalable shot organization
And it’s all happening LIVE! Bring your questions; this will be an advanced run-through and we’ll be moving quickly, but if you work in commercial finishing, you might find something that will help out on your next project.
Latest Podcast Episodes
Max studied composition and jazz piano at the Eastman School of Music, where he spent countless hours in the library studying scores and learning from educators who deeply influenced his creative work. After studying composition and jazz piano, Max went on to work in film scoring, music preparation, and orchestration on projects connected to composers such as John Williams, Danny Elfman, Alan Silvestri, Ludwig Göransson, and Jeff Beal.
In this episode, Max and I also discuss how we collaborated to create the original intro music for this podcast. Together, we explored different ideas, exchanged feedback, and shaped a piece that captured the identity and energy of this podcast—showing how music and visual effects share the same goal of creating emotion and telling a story.
Max also shares stories from his time at JoAnn Kane Music Service, preparing piano arrangements for The Mandalorian, and orchestrating the Netflix film They Cloned Tyrone. We also talk about perfectionism, procrastination, deadlines, creative community, and the importance of creating your own opportunities. We also discuss the importance of being a good peer, building a creative community, and helping others succeed.
Max also shares one of the most important lessons he has learned throughout his career: when opportunities are not handed to you, sometimes you have to create them yourself.
https://maxberlinmusic.com/
Hosted by: Amanda Elliott
Edited by: Claire Kim
Daniel’s journey through the film industry has been shaped by curiosity, resilience, and a willingness to keep evolving. From starting out as a freelance assistant video editor to becoming an animatics editor on Project Hail Mary, he has learned that building a creative career is rarely a straightforward path.
In this podcast Daniel opens up about seeing himself as a “Swiss Army Knife,” working through imposter syndrome, taking chances, and why creatives shouldn’t take client notes personally. He reflects on the importance of empathy, staying open when a project changes direction, and creating enough emotional distance to avoid tying your self-worth to a specific outcome.
At the heart of it all, his belief is that filmmaking is a team sport—one built on trust, collaboration, and keeping the meaningful professional connections with people you meet along the way.IMDB:https://www.imdb.com/name/nm1429363/?ref_=nmmi_ov_bk
Linkedin: linkedin.com/in/-dreitz
Hosted by: Amanda Elliott
Edited by: Mark Sosa
Daniel’s journey through the film industry has been shaped by curiosity, resilience, and a willingness to keep evolving. From starting out as a freelance assistant video editor to becoming an animatics editor on Project Hail Mary, he has learned that building a creative career is rarely a straightforward path.
In this podcast Daniel opens up about seeing himself as a “Swiss Army Knife,” working through imposter syndrome, taking chances, and why creatives shouldn’t take client notes personally. He reflects on the importance of empathy, staying open when a project changes direction, and creating enough emotional distance to avoid tying your self-worth to a specific outcome.
At the heart of it all, his belief is that filmmaking is a team sport—one built on trust, collaboration, and keeping the meaningful professional connections with people you meet along the way.
IMDB:https://www.imdb.com/name/nm1429363/?ref_=nmmi_ov_bk
Linkedin: linkedin.com/in/-dreitz
Hosted by: Amanda Elliott
Edited by: Claire Kim
Henry is a storyteller at heart, whose career has taken him through the worlds of animation, editorial, and motion design.
After earning his degree in Computer Animation from Columbia College Chicago, Henry joined Sarofsky, where he calls himself an Assistant Editor and Finishing Assistant.
At Sarofsky, he's helped create everything from high-end commercial campaigns to visually driven projects that blend design, animation, and filmmaking, …. all while still using Smoke Hot keys.
We dive into how to make the best use of your creative time, why you can't take criticism personally in this business, and also the importance of leaving your ego at the door if you want to keep growing. He also shares why mastering the basic fundamentals in a software first matters more…. than relying on AI tools way too early in your career.
Whether you're looking for advice on breaking into the industry or simply want to hear the story of how someone is building a successful career, this episode is filled with practical insights, real-world experience, and hard-earned lessons you don't want to miss. Happy listening and Happy Pride!
Hosted by: Amanda Elliott
Edited by: Mark Sosa
Olivier, a VFX Supervisor at Hybride, whose journey from intern to a 23-year veteran at Hybride has helped shape some of the most iconic Star Wars projects.
We explore the value of generosity and understanding in the VFX workspace, showing yourself patience, and why embracing mistakes and imperfection can make you a stronger artist and collaborator.
Olivier also discusses the true mark of great visual effects—the moments so effortless and believable that they disappear into the story, revealing the artistry behind making complex VFX integrate flawlessly with live action. It’s a testament to the artists who showcase the invisible craft that brings , a world like Star Wars to life.
And, for this special Canada Day 🇨🇦 release, we wrap things up with a few fun Canadian questions and plenty of laughs along the way.
Hosted by: Amanda Elliott
Edited by: Claire Kim
Known for his fxphd Flame tutorials and candid discussions about his career journey, Sam Edwards transitioned from being a business owner to working at some of the world's leading visual effects studios, including Digital Domain and ILM. With experience spanning feature films, episodic television, and commercial projects, his career reflects a diverse and accomplished path through the visual effects industry.
Hosted by: Glenn Teel
Edited by: Mark Sosa
Known for his fxphd Flame tutorials and candid discussions about his career journey, Sam Edwards transitioned from being a business owner to working at some of the world's leading visual effects studios, including Digital Domain and ILM. With experience spanning feature films, episodic television, and commercial projects, his career reflects a diverse and accomplished path through the visual effects industry.
Hosted by: Glenn Teel
Edited by: Mark Sosa
In this episode, Bryan Bayley, Jan Klier and I, talk about how AI is being used as their professional tool in their creative process — where it helps, where it falls short, and the frustrations that come with it. We also get into the bigger questions around the ethics and responsibility of using these tools such as Claude and Comfy UI.
Hosted by: Amanda Elliott
Edited by: Claire Kim
Gedaly Guberek is an actor and director creating adventure and action comedy films. His recent swashbuckling adventure, "The Flower of Battle," won awards at several film festivals including "Best Short." Recently he had the chance to study action filmmaking with the one and only Jackie Chan Stunt Team in Beijing. He’s also worked as an editor, colorist, and VFX artist for commercials and feature films. He's also passionate about educating filmmakers as the founder & lead educator of DVResolve.com, and a teacher for Blackmagic Design & AFI Conservatory. His production company, Razee, is focused on creating original independent films. He’s currently writing/directing an upcoming Fantasy-Adventure series, “Shadow of the Mages”.
IG: gedalyguberek
Hosted by: Amanda Elliott
Edited by: Mark Sosa
Gedaly Guberek is an actor and director creating adventure and action comedy films. His recent swashbuckling adventure, "The Flower of Battle," won awards at several film festivals including "Best Short." Recently he had the chance to study action filmmaking with the one and only Jackie Chan Stunt Team in Beijing. He’s also worked as an editor, colorist, and VFX artist for commercials and feature films. He's also passionate about educating filmmakers as the founder & lead educator of DVResolve.com, and a teacher for Blackmagic Design & AFI Conservatory. His production company, Razee, is focused on creating original independent films. He’s currently writing/directing an upcoming Fantasy-Adventure series, “Shadow of the Mages”.
IG: gedalyguberek
Hosted and Edited by: Amanda Elliott
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Once upon a time, five Flame artists sat down with an LLM and came back with tools they now use every day. No CS degrees (well, maybe one CD degree 😀), no dev team — just artists who got tired of doing the same thing by hand and built their way out of it. In this episode of Logik Live, each guest will demo what they made, show the code, and talk about what actually happened: what worked on the first try, what took twenty prompts, what they had to fix by hand, and whether the thing survived contact in actual production. On the show: Bryan Bayley — OpenClaw Assistant Editor Jan Klier — OpenClip Load/Save Nodes for ComfyUI Jeff Kyle — Sync Timeline Text Across Aspect Ratios Alan Latteri — Simple Widgets Chris Noellert — Gaussian Splat and Motion Vector OFX