Logik Live Episode #18: Andy Davis
Our guest this week is LA-based Flame Artist Andy Davis. Andy's going to demonstrate how he is expanding his VFX toolset through the use of game engine tech.
Logik Live Episode #15: Joel Osis
The man, the myth, the legend - Joel Osis on Logik Live! Joel does a break down of three amazing shots from two recent spots he worked on. Crowd comping, projections, cleanup, and a transition you won't believe! Be sure to check out all of Joel's amazing tutorials and demos at www.joelosis.com. Logik Live is proudly sponsored by Cinesys-Oceana. For more information about their remote workflow solutions, visit www.cinesys.io.
Logik Live Episode #14: Advanced Flame Techniques with Mihran Stepanyan
Flame Award recipient, fxPHD instructor and One Man Studio owner Mihran Stepanyan is joining us to cover: Rendering of an Action 3D scene in Arnold using Maya, Maya and Flame bridge, Some clean up techniques using the BorisFX Silhouette plugin in Flame and high end chroma keying techniques. Mihran has always pushed the boundaries of what's possible with Flame. Should be a fantastic session!
Thanks to CineSys-Oceana for supporting Logik Live. Learn more about their remote workflow solutions at www.cinesys.io
Logik Live Episode #13: Resolve for Flame Artists with David Jahns
David Jahns takes us through the basics of Resolve, but from a Flame Artist’s perspective. He’ll cover project creation, organization, color grading techniques, I/O, and round-tripping from Flame. Plus things like XML cleaning and a bunch of tips and tricks to get you up to speed fast! Be sure to check out David's 20 minute Resolve-Fusion/Flame/Nuke/AE Hack workflow video at https://vimeo.com/213588842. Thanks to Cinesys-Oceana for sponsoring Logik Live. Visit www.cinesys.io for all of your remote workflow needs. And check out www. Logik.tv for more great content!
Logik Live Episode #10: Maya for Flame Artists with Iuri Tampolski
Have you ever wanted to learn Maya but found it too overwhelming? Iuri Tampolski from Sao Paolo, Brazil, is going to explain Maya from a Flame Artist’s perspective. See how easily you can use Maya to take your Flame comps to a whole new level! Thanks to Cinesys Oceana for sponsoring Logik Live!
Logik Live Episode #09 - Interview with Will Harris
A fantastic interview with Will Harris, Flame Family Product Manager and Yann Laforest, Feedback project manager and senior QA Analyst. We took an in-depth look at how the Flame Development Team functions and discussed what trends they are looking at for the future.
Logik Live Episode #07 - Writing Python Scripts for Flame with Andy Milkis and Frederic Warren
Designed for the absolute beginner to the enthusiastic intermediate, Andy & Fred take a look at what is possible with the Flame Python API. An excellent starting point for anyone who wants to learn how to speed up your workflow and develop new tools! More great content available at Logik.tv!
Logik Live Episode #06 - CG Compositing and Color Management in Flame with John Ashby
The #1 request in our Live Session Poll was for CG Comping in Flame. John Ashby shares his philosophy on Color Management and CG Compositing in Flame, and why you really can't get the most out of one without the other.
Logik Live Episode #04: Nuke for Flame Artists with Christoph Zapletal
Flame artists are interacting with Nuke Artists more than ever. Christoph Zapletal from Hamburg, Germany, takes us through Nuke from a Flame Artist's point of view.